From the API dropdown selection, pick Vampire The Masquerade 5th Edition Dice Mechanics. The common Disciplines tend to be very good for one of your categories of conflict only. The only difference is that a Malkavian's violent mental connection to the Madness Networks causes them exert a chaotic control over their victims. Here a little overview I was working on. Such combo disciplines would allow the user to bring out the subject's best physical qualities, without having to implement radical changes to their design. For this character sheet to work fully, you'll also need to install an API Script in your Campaign. 6% of your Clan's powers can be learned just by chance. Something about how the plates were forged involving the vampire's vitae (either doused or spilt on the metal during the forging), thus forging the mystic link needed for a. The Ministry can get some real mileage out of shape change. If you have to choose, I would definitely go with revised. A must have level 1 Ritual: Ambrus Kelemen’s Aegis. The Malkavians are a clan of Kindred cursed with insanity. 71. The three physical Disciplines (Celerity/Fortitude/Potence) are basically innate and don't require a teacher. In the spanish PDF it is written every level, plus the. Vicissitude to craft the body in to a book and to be the core of the combo, Auspex to tap in to the mind of the book and make sure it stays useful for the intended purpose, and Dominate to condition. Rein Gabrielle. The disciplines used by the old Tzimisce were Vicissitude, Auspex, and Animalism. Anarchs Unbound is a sourcebook for Vampire: The Masquerade 20th Anniversary Edition. Frequent users of the Discipline find themselves divorced from society, never participating in social. V5 did away with this. One of the major changes to Vampire the Masquerade 5th Edition is the way that Disciplines are designed. Some Disciplines are Clan-exclusive. Report. Vampire_ The Masquerade Disciplines - Intransience . However, the clan is a fallen clan, still mourning the death of their Carthaginian paradise and decaying from their era of warrior-scholars to the petty rebels common in. Description: Many of the vargr of the frozen north rely upon their superlative hunting skills, combined with the natural weaponry provided by the Talons of the Beast power, in order to hunt. I don't consider this to be overpowered, as. Fortitude is a great, combine it with an aptitude for dodge, block or parrying and your character is truly fucking hard to bring down. All thirteen original Clans, Clan variants and bloodlines, with their signature Disciplines Classic rules updated from Vampire's Revised Edition Character creation and advancement from Neonate to Methuselah All the Disciplines from level one. Only vampires with lower generations can learn disciplines of sixth level or higher; high generation vampires just don't have enough power in. Masters of misdirection, the Ravnos prefer not to fight or bleed for something they can obtain through subtler means. If we are using the V5 rolled together disciplines, Blood Sorcery for the Tremere, Protean for the Gangrel, and Oblivion for the Hecata - I feel the Necromantic side has had more done with it. So it really depends on what you want. A sense of noblesse oblige has long pervaded the clan, accompanied by the genuine belief that the Ventrue. VTM: Vampire: The Masquerade - Bloodlines 2 seems to be using a combination of the VTES and MET systems, where Disciplines provide either two or three powers. Viscissitude/Protean gives the user a Mist/bloodform while Potence allows for the some limited physical interaction. Combo Disciplines. A lot of the signature Disciplines are cost effective because they're combo-platter powers. It's possible that the 3rd and lower generations are, in some ways, fundamentaly different that the higher gen vampires. Furthermore Tzimice get no physical Disciplines and the need for Medicine/Bodycrafts deprives them of a number potential Ability points. Print on demand: $19. The Path of Pleasure. A Brujah with 5/5/5 in his clan disciplines has seven powers to consider in Orthodox VTM, and 15 powers to remember in V5. Thus freed, you can think more clearly and use mental disciplines more easily for the rest of the scene. Vampire: The Masquerade; If this is your first visit, be sure to check out the FAQ by clicking the link above. 04-07-2014, 04:00 AM. Presence is the Discipline of supernatural allure and emotional manipulation which allows Kindred to attract, sway, and control crowds. I'm going to make a case for a few of my favorite disciplines, because they are useful (I mean, you want powers that get stuff done. The aura is a byproduct of the body. In his pursuits, he developed. They can charm and vanish within the same mortal breath, and those once fooled quickly learn to question their very senses when in the company of Ravens. The Ravnos were based on Romani depictions in vampire fiction, most notably Bram Stoker's Dracula. " A lot of the combo disciplines with viss inflict great pain too, so even if it doesn't outright state it, you should probably assume it is painful. With Animalism. . Footnotes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. VtM ComboDisciplineSheet Toreador-Antitribu Editable - Free download as PDF File (. In Vampire: The Masquerade, a Discipline is the term used for one of the supernatural powers of Cainites. My goal was to see which clan has access to which unique. I always try to pick up at least 2 levels of each physical discipline in any extended campaign. After all, the innate claws furnished by the Protean Discipline cannot be lost or stolen. The second symbol is the alchemical symbol for Earth superimposed upon a. Causing the Lasombra to appear in some capacity the same way v5 has them in v20 in cameras/recordings. It's Vampire the Masquerade, scheme and plot-within-plot your way into and. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. To start viewing messages, select the forum that you want to visit from the selection below. Lasombra Combined Disciplines. Step 3: calculate your longitude. that hunt them. protect him against the unholy forces of the world. If you are talking about non masquerade breaching fighting, a vampire would focus on hitting vital organs with their superior strength. notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. Happy New Year, WhiteWolf community! So last year, I shared a "combo discipline" that, as some people astutely pointed out , was less an individual…Overview Visceratika features shapeshifting abilities similar to those of Protean, though with a greater emphasis on defense. 3 Blood of Potency V20 213 VTM 179. You are now. It's not the only one, but definitely one of the most forward thinking ones. This Discipline is not the same state as Golconda. One problem we have stumbled upon, is the fact that there are no rules for. With Auspex. Nobody in the west understood the old Ravnos, and now it is far too late to do so, as Zapathasura rose from his slumber in the. My favorite is mixing Protean Rank 2, Feral Weapons with Potence. Blood Potency (Yup, you can buy it with xp) New level x 10I'm not sure; the version of the book I have does not contain them, so I assume that's the former. The combos presented below are organized according to the highest level discipline involved in their creation. All combination disciplines are. Who cares about the masquerade when you NEED to win and survive. things. It doesn't seem fair to the Brujah, Toreador, Ventrue etc to say: "You get no clan specific Disciplines and up to 66. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening,. ago. 0 coins. My ST has already given the go, so now we're just reading up on the Vozhd and figuring out the mechanics. . Shaun Booth. Each chapter. notably the World of Darkness (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc. In the most recent lore from V5, it's been revealed that Dementation was always a variant of Dominate. Quietus. This not only allows them to communicate with and gain dominance over creatures of nature, but gives them influence over the Beast itself. Hey, don't forget that Gangrel aren't the sole owners of the discipline anymore. It is a single volume revisiting all thirteen clans of the World of Darkness. VTM: Lore of the Clans, p. There are also coils, scales, merit based powers, and bloodline gifts. Background. Dementation. The new Tzimisce possess Animalism, Dominate, and Protean, with the old Vicissitude powers being folder into Protean as Animalism/Dominate amalgam powers. Description: Many of the vargr of the frozen north rely upon their superlative hunting skills, combined with the natural weaponry provided by the Talons of the Beast power, in order to hunt. Go to Settings -> API Settings. I'm not sure if you have experience with other systems like DnD (which is my background), but VtM is far more story based than combat or mechanic based. Laws of the Night Revised Edition is the rulebook for the Mind's Eye Theatre version of Vampire: The Masquerade, updated to the Revised Edition of Laws of the Night . They are the Discipline power, but with the added limitations and costs of having to wait and learn another Discipline before buying. Vampire: The Masquerade; If this is your first visit, be sure to check out the FAQ by clicking the link above. We’ve been managing our specialized discretionary portfolio, Dividend Value Discipline (DVD for short) since 2000. That or diablerie and a nice ST. From the Onyx Path catalog: "Every occult order worth its weight has a library of mystic truths. If this is your first visit, be sure to check out the FAQ by clicking the link above. White Wolf Worlds. VTM Elders also had access to combination disciplines. From the moment of the Embrace, Kindred gain access to powers colloquially known as Disciplines. Ebon-Depths Obtenebration 6/ Protean 3. This book compiles everything that a Vampire player and Storyteller needs to know about the. The book examines the large scale of the Anarch experience (domains, the Movement inside other sects' domains, overthrowing tyrants) on down through the local and personal scale of the Anarchs (being in an Anarch brood or coterie, "growing up Anarch,". Exclusivity is implied but not outright stated for certain disciplines like Draught of the Soul or Birthing the Vozhd. In Lovecraftian horror, it’s exceedingly common for protagonists to go insane simply from being exposed to truths too terrible for humanity to bear. crusades against the infernal. Animalism is particularly common among the clans that are most removed from humanity, though many of its powers specifically target the Beasts of mortals and Cainites. Disciplines File (V20) Hi! I was wondering, is there any PDF file with all the Disciplines gathered in english like the one made by "Alfonso alias Batu" called "Disciplinas Vampiro Version 9. I am building a book-standard (not a thin-blood) vampire, with no additional xp. A lot of disciplines are use now / get effects now sort of things, but vicissitude allows for future planning, always being a few steps ahead. This power refine's Shroud of Night and combiness the Abyss's intrusion into the world with psychic manipulation of bystanders. Arham Ashar. Generation is an indication of how far a vampire is removed from Caine, the original vampire. The creation of artificial, addictive pleasure and other drug-like effects. Maybe - you can't do it before a surprise attack because you don't know you're being attacked until after the blow lands. You grab the target, bunch their skin up like it were a fleshy T-shirt, and. Take any thing that might be a different use of a concept from a discipline, or combination of disciplines, and make it. Most if not all other Vampire the Masquerade books (published prior to V5) work with V20, in terms of Elder Powers, Merits and Flaws, and Combo-Disciplines. As Shapechange gives you all the physical stats of the animal form, you could put all your dots into social skills and still have a "combat form. And last but not least, generation. [VtM] Homebrew Combo Discipline: Doppelgänger When we started our current V20 game , all of us players were completely new to the world and system. Valeren was originally split between two distinct paths of powers: the Path of the Healer, the first line developed by the Salubri Antediluvian, and the Path of. Shape of the Beast (for other animal forms), Restore the Mortal Visage, Shadow of Apep, not sure what else. I'm sure I'll get the "bhut lotz uv publisheeng hapineeng!" objection. Dementation is a Discipline widely known as the hallmark of the Malkavians. Auspex, Flight, Protean. There are like 10 Disciplines, as opposed to 30. Like, at level 2 it allows a Nosferatu to at least get places, and a 3 totally negates their Appearance 0 trait by appearing as whoever they want - as long as they are a good manipulator and actor. 99 (in altered. Vampires in Vampire: The. Amalgams aren’t additional flavor powers you buy once you learn Discipline levels. Clans: Brujah, Nosferatu, Toreador, and Ventrue. It makes sense in-context. The Tremere Clan is best known for their possession (and jealous hoarding) of this Discipline. Happy New Year, WhiteWolf community! So last year, I shared a "combo discipline" that, as some people astutely pointed out , was less an individual… Requires eye-to-eye (Resolve+Intimidation vs Wits+Awareness to catch someone's eyes if avoiding yours). Uploaded by Miha Duh. ”. The core book posits 8 core powers for each. The Ravnos were based on Romani depictions in vampire fiction, most notably Bram Stoker's Dracula. Protean. This resulted in a clan whose weakness was an inability to resist committing crimes, and a unique discipline based on deceiving others. Here is a comprehensive list of the known Combination Discipline powers. Dominate. tumblr. A Brujah with 5/5/5 in his clan disciplines has seven powers to consider in Orthodox VTM, and 15 powers to remember in V5. Any Brawl attacks augmented with this power inflict aggravated damage. There’s an old combo Discipline power called Fenrir’s Talons that increases the damage of Protean claws. Malkavians are masters of Auspex, but they see far differently than any other clan. 04-15-2016, 05:43 AM. Ears of the Bat is a Combination Discipline between Auspex level 1 and Vicissitude level 1. Necromancer Appendix. ago. Some. 88. Check out Hoyt's current lineup of hunting bows. Auspex. Masters of misdirection, the Ravnos prefer not to fight or bleed for something they can obtain through subtler means. Sign in to edit View history Talk (0) This is a category page for all material related to the Combination Disciplines of the. The Ravnos draws his victim’s greatest fear forth to plague her night and day. Mystical corruption; possibly an infernal variation of the Path of Corruption. If you wanna go full on break the masquerade mode then go xulo form tzimisce. I'd say that the combo discipline needs to specify how the metal plates are linked with the Fiend's body and the vampiric condition in a more substantial way to resolve it. Necromancy is a form of blood magic that deals exclusively with the world of the dead: wraiths and the Shadowlands. Normally, a character without Celerity must divide. Dominate, you can live on as an idea in your followers minds. Thaumaturgy. On top of that, auspex and dominate are both powerful disciplines as well. However, they still retain the original flaw in every other aspect. If I could take any typical discipline in VTM history and slightly adapt it to 'fit' any giving WoD setting to build my own "Strongest Kindred Action Man" I would pick V5 fortitude. Protean technically speaking has the most OP level 2 fighting discipline from all, but Masquerade/Silence of Blood violations could bring trouble. [VTM] Favorite Combo Discipline? Which of the combo disciplines is your favorite? Everyone gets their own criteria, so you might choose the funniest, most creative, the. Ignoring supernatural dangers, mortals and Cainites who leave the protection of cities may find. Celerity, move so fast you can bi-locate for long durations. EDIT: However, looking through the new lore of the clans book, it does seem to possess a lot of pertinent information and combo disciplines that were contained in the previous clan books, so that might be a good. Here is a comprehensive list of the known Combination Discipline powers. Link Back: Disciplines. Thanatosis 3 gives the benefits of Serpentis 3, as the Samedi’s loose and soft decaying flesh visibly dries out and becomes more like a tough withered corpse (ironically giving them what could pass for the appearance of a. Each combination discipline below requires Vicissitude in addition to at least one other discipline. 16 Animalism Combo Disciplines Animalism/Auspex Name Call Upon the Blood Clan/Road/Sect of Origin Anarch Disciplines Required Animalism 3, Auspex 3 (Animalism 5, Auspex 4 LARP) Description Used by anarchs to scout out the strongholds of hated enemies, this power allows the Kindred to “feel” for the Beast in the immediate vicinity. Animalism is utilized by those who desire a close and supernatural bond with the animal world as well as a vampire's own Beast. As a result, they've combined similar disciplines, giving characters more versatility, and putting the Clans on equal footing since nobody has a unique discipline anymore, but every clan has a couple of signature amalgams that combine 2 in-clan. 1-2 Combo Disciplines. It is a single volume revisiting all thirteen clans of the World of Darkness. A review and critique of 2 Vampire: The Masquerade source books that ultimately should be one. And while you need to get the first Discipline dot, it's so worth it, way cheaper than seven times the dot. " Level 2 is Aura Perception, which can give me all kinds of fun clues and info. Animalism is a Discipline that brings the vampire closer to their animalistic nature. Personally max out if can. An excellent example of a typical Ventrue would be Lucifer Morningstar from the show Lucifer. It is primarily practised by the Giovanni clan and the Samedi, Harbingers of Skulls, and Nagaraja bloodlines. I'd rule it as a Combo Discipline for them requiring two dots of Vicissitude or Protean to reflect some degree of shape changing that Gargoyles don't need to worry about. A place to discuss Vampire: The Masquerade and the related World Of Darkness. I only use DA as a source if they are only in DA. We also don't know that level 10 is the limit, or what Antediluvians could accomplish with Combo Disciplines / Amalgams. Definitely a good pick to dip. ago. Vicissitude. You are considered to have always won these static tests. More Fandoms. If this is your first visit, be sure to check out the FAQ by clicking the link above. They are the Clans great weapons against each other and their other enemies, greedily guarded and fiercely protected. Life’s Water (The Path of Blood) 1 A Taste for Blood V20 213 VTM 178. 0 ratings 0% found this document useful (0 votes) 410 views 4 pages. In the original version of this clan the Assamites are a group of skilled, select assassins who often commit contract killings in exchange for the blood of other vampires. Or navigate the dangerous waters of politics (this combo can empower threats, and very little else. All in all, Lore of the Clans is great and it serves its purpose. Create your game and from the Character sheet selection, pick Vampire the Masquerade 5th Edition . If you have other disciplines or combo disciplines it can get even more disgusting. Step 4: make a fortune acting as a perfect ship's chronometer. In the original version of this clan the Assamites are a group of skilled, select assassins who often commit contract killings in exchange for the blood of other vampires. $18. Presence is an exceptional Social Discipline in many cases because it has a lower Masquerade Threat than the more straightforward Dominate does. In bygone nights, one might have spoken of “healer” and “warrior” Salubri. You no longer need to make the simple tests when using Fortitude: Resilience, Fortitude: Resistance or Visceratika: Armor of Terra to affect damage done to you. The Tremere created Thaumaturgy by combining mortal wizardry with the power of vampiric vitae, and as a result it is a versatile and powerful Discipline. Nightmare Curse Auspex 4, Chimerstry 5 Description: This power comes from the Indian Brahmin jati and through them to the Phuri Dae. Each night draws the victim deeper into depravity and despair, as half-heard whispers speak recriminations and advise monstrous acts. Fractured World (AW Hack) Fractured World (AW Hack) doc_cthulhu. Setites consider the Serpentis discipline to be a gift of Set’s benevolence, and they treat its practice with reverence, praising Set with each use and invocation of these powers. Most if not all other Vampire the Masquerade books (published prior to V5) work with V20, in terms of Elder Powers, Merits and Flaws, and Combo-Disciplines. Ravnos are one of the fourteen vampire clans of Vampire: The Masquerade. A Vicissitude + Celerity power that allows for the rapid formation and reverting of some natural weapon, like a tendril, spike, bone-blade, or even just extending. Grimorio. In the 2nd or 3rd edition of Vampire the Masquerade the healer powers were exclusively titled Obeah, while the warrior powers. They now make Elders actually killable, and gives support to the idea that Antedilvians and Methuselahs can be killed. Vampire the Masquerade is mainly a political/investigation game. However, it wouldn't be an immediate nor super high risk breach of the Masquerade. It is related to the practice of Abyss Mysticism within the clan. One of the most horrifying powers available to Cainites, Vicissitude is the signature power of the Tzimisce and is almost unknown outside of the clan. Each roll would represent 4 hours of work. So the characters have accumulated some tension between them and it led to a fight between our Tzimisce and this here. Auspex, travel the planes, astrally, and bing back artifacts that materialize in our physical world. Shroud of Absence (Clanbook Lasombra, page 72, column 2) Obtenebration 3, Dominate 3. Shadowed Eyes Auspex 3, Obtenebration 3 Description: This particular skill is a matter of control and delicacy, not raw power. . $31. With Auspex. [deleted] • 1 yr. This power allow the vampire to grow his own ears in a way that allows him to gain the ability of echolocation. Level 3 is Spirit's Touch. Disciplines are supernatural powers granted by the Embrace, which vampires cultivate to bring to bear against their foes and prey. Presence softened God's curse upon Cainites in that it makes the vampire become the center of attention. Proficient. Chimerstry is the trademark Discipline of the Ravnos that conjures illusions into existence. Coins. 5 Cauldron of Blood V20 214 VTM 180. . Grimorio. I think its implied more in VTM that the Beast is really more of a part of them than it is the Kuei-Jin. Make many ghouls look like you. The pebble (or magnet) absorbs the blood over three nights. 241-242. Animalism, manifest and manipulate the Beasts of any nation's people's and animals. From a game logic standpoint V5 is a game that denies every possible stacking and combo. Make many ghouls look like you. There is a Tzimisce combo discipline called Soul Decoration. their dice if she wants to take multiple actions in a. This is not necessarily Camarilla, and indeed might be a classy Anarch. If this is your first visit, be sure to check out the FAQ by clicking the link above. Blood Sorcery Ritual. Vampire: The Masquerade. Glare of Lies. It is virtually impossible to lie surreptitiously to a vampire who knows this Discipline. Malkavian. If I remember correctly that's actually a combo discipline somewhere but we didn't know that and it didn't break our game in the slightest. As someone who has played and GMed various editions of VTM since 1992, thank god we no longer have to worry about Elder disciplines. Share. But they can be a big XP sink if you wanna be highly effective. They're arranged in levels, usually on a scale from one to ten, with tenth-level powers being the most rare and powerful. If this is your first visit, be sure to check out the FAQ by clicking the link above. Hey, don't forget that Gangrel aren't the sole owners of the discipline anymore. Most level 5 powers are nice supplements for an already powerful character. " That doesn't say XP only. This poison acts like an intoxicant, making them easily manipulated, clouding their judgment, and making them much more suspectible to supernatural powers that would affect their emotions. These are examples of some of the ways in which a few Kindred have combined and expanded upon their mystic knowledge. This page includes the introduction trailer for the clan, a brief history of Malkavian, and their Disciplines. Mainline powers (1-5 dots) differ between editions, so it's better to stick with the V20 corebook rules for those. tumblr. Would getting books like Guide to the Sabbat… Advertisement CoinsObtenebration Combo Disciplines. [VtM] Homebrew Combo Discipline: Doppelgänger When we started our current V20 game , all of us players were completely new to the world and system. BitD Daemon playbook. High Clans: Brujah, Lasombra, Toreador, Tzimisce, Ventrue (Giovanni will be evaluated on request) Low Clans: Assamite, Followers of Set, Gangrel, Malkavian, Nosferatu, Ravnos,. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc. . Those who have this as a clan Discipline are the Gangrel, Nosferatu, Ravnos and Tzimisce . Auspex 2, Valeren 1. Camarilla 3 Giovanni 33 Anarch 8 Lasombra 34 Sabbat 17 Malkavian 35 Inconnu 22 Nosferatu 38 Clan Disciplines Ravnos 41 Assamite 24 Salubri 42 Brujah 26 Toreador 42 Caitiff 28 Tremere 46 Cappadocian 28 Tzimisce 49 Followers of Set 29 Ventrue 51 Gangrel 30 Others 54I love V20 but I would love some more lore on the sects, and more elder discipline powers/rituals/etc. Advanced Search; navbar_onyx_path; Home. A Vicissitude + Celerity power that allows for the rapid formation and reverting of some natural weapon, like a tendril, spike, bone-blade, or even just extending. Each dot will only ever have one specific outcome unless you're aiming for combo disciplines. It is possible for a Lasombra to learn Hecata. It also has great synergies with other disciplines that many don't realize as well. Bardo. Tome of Secrets is a supplemental product to Vampire Twentieth Anniversary Edition: The Dark Ages, offering additional information on blood sorcery, medieval society, and True Faith. Note that this power is an application of the Dominate Discipline. It's that insane. Serpentis. This effect has no cost and is always active, even in Torpor. Amalgams are the actual Discipline ability but with additional costs and limitations. I wanna play Brujah for simplicity. Kuei-Jin basically have their soul seperated into 3-ish pieces, Cainites have to deal with being an. 05-07-2016, 03:03 AM. Fortitude and Animalism for the Gangrel. This is the essence of the Malkavian clan, a group. Celerity,potence,fortitude have some great combo disciplines. Scratch the surface of a Brujah, and these days you are more than likely to find a Brujah thug underneath. The Ravnos are one of the thirteen clans of Kindred in Vampire: The Masquerade. It gives users the ability to get close to victims or disguise themselves as well as give them an out when a situation gets too complicated. . Merits and Flaws are optional Traits that a Storyteller may choose to include, or prohibit, in her chronicle. Elder and Master Disciplines. Obfuscate is clearly a strong discipline. Vicissitude 9: Perfect Essence- All blood to heal, power disciplines, or boost attributes counts double. Auspex is as much a reflection of the Curse of Caine as the traditional banes, as it can lead to an obsession with minutiae and distraction from important matters due to focusing on minor details. Lore of the Clans is a sourcebook for Vampire: The Masquerade 20th Anniversary Edition. If I remember correctly, they were just all around better setup and more polished. Or a lot of the characters from the show True Blood. VtM is a bit special since some clans are defined around their disciplines and the concept was. A picture of my malkavian and his wife, drawn by moarf13 (twitter) and shared with permission. System: This power costs 1 blood point and lasts for a scene. Advantage (merit, flaw, background) 3 per dot. Most of the lore and information there can be used in V20 - only some of the systems such as Merits & Flaws, Combo Disciplines, etc. VTM: Lore of the Clans, p. The combos presented below are organized according to the highest level discipline involved in their creation. Search. 4: A lot of Disciplines work great because they're super simple and you don't need to think too much about them. The new level x 5. The Ministry can get some real mileage out of shape change. Feral Weapons gives a +2 brawl weapin that does agg against kine and unhalved superficial against kindred. The Lasombra tend to pick the powerful, combat oriented powers from Oblivion, while the Hecata more often pick the weaker powers, that unlock many of the ceremonies. Ventrue have access to Dominate, Fortitude, and Presence. Dominate's aspect of the curse of vampirism is that it devalues the basics of true friendship or intimacy. Viss 4: Very powerful of course but even the Sabbat cares about the Masquerade and this is well even more blatant then Obten. This Book Includes: The history, lore, and nightly practices of all thirteen Clans, told from the perspective of the Kindred themselves. If this is your first visit, be sure to check out the FAQ by clicking the link above. Auspex 4, Dementation 2. Would merits such as discipline prodigy, or promethan clay work on combo disciplines like sculpt the flowing wound? Or in discipline prodigy's case…. I wanted to talk about it. Standard Thaumaturgy Path of Blood, AKAs Via.